Important: all Eevee based material transparency requires a Blend Mode to be set in Material Properties. For this to work images mapped to the linked Image Texture node should include an Alpha Channel. The simplest transparent material setup is to use Principled BSDF Alpha, the Alpha output from an Image Texture node to the the Alpha input of the primary Principled BSDF node with the materials Blend Mode set to Alpha Blend, Alpha Clip or Alpha Hashed. With this in mind the following is an overview of the different ways to create transparency for both Eevee and Cycles render engines in Blender 3.x+. While there are some minor updates to the interface, for Blender 3.x how transparent materials are set up and rendered hasn’t changed over previous versions.
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